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How to Build Go Executables for Multiple Platforms on Ubuntu 24

How to Build Go Executables for Multiple Platforms on Ubuntu 24

Cross-platform compilation in Go is a game-changer for developers who need to deploy applications across different operating systems and architectures. Unlike many other programming languages that require separate build environments or complex toolchains, Go provides built-in cross-compilation capabilities that let you build executables for Windows, macOS, Linux, and various architectures directly from your Ubuntu 24 development machine. This comprehensive guide will walk you through the entire process of setting up cross-compilation, understanding Go’s build system, implementing automated build pipelines, and troubleshooting common issues you’ll encounter when building multi-platform Go applications.

Understanding Go’s Cross-Compilation Architecture

Go’s cross-compilation magic happens through its GOOS (target operating system) and GOARCH (target architecture) environment variables. The Go compiler was designed from the ground up to support multiple platforms, with the runtime and standard library written in a way that abstracts platform-specific functionality.

When you build a Go program, the compiler uses these environment variables to determine which platform-specific code to include and how to structure the final executable. This approach eliminates the need for virtual machines or separate build servers for each target platform.

Here are the most commonly used GOOS and GOARCH combinations:

Platform GOOS GOARCH Common Use Cases
Linux 64-bit linux amd64 Servers, containers, cloud deployments
Windows 64-bit windows amd64 Desktop applications, Windows servers
macOS 64-bit darwin amd64 macOS Intel-based systems
macOS Apple Silicon darwin arm64 M1/M2 Mac systems
Linux ARM64 linux arm64 Raspberry Pi, ARM servers, mobile
FreeBSD 64-bit freebsd amd64 FreeBSD servers, specialized deployments

Setting Up Your Ubuntu 24 Environment

Before diving into cross-compilation, you need a properly configured Go environment on Ubuntu 24. The process starts with installing Go and verifying your setup.

First, install Go using the official method rather than Ubuntu’s package manager to ensure you get the latest version:

wget https://golang.org/dl/go1.21.3.linux-amd64.tar.gz
sudo rm -rf /usr/local/go
sudo tar -C /usr/local -xzf go1.21.3.linux-amd64.tar.gz

Add Go to your PATH by editing your shell profile:

echo 'export PATH=$PATH:/usr/local/go/bin' >> ~/.bashrc
echo 'export GOPATH=$HOME/go' >> ~/.bashrc
echo 'export PATH=$PATH:$GOPATH/bin' >> ~/.bashrc
source ~/.bashrc

Verify your installation and check which platforms your Go installation supports:

go version
go env GOOS GOARCH
go tool dist list

The last command shows all supported GOOS/GOARCH combinations. On a standard Go installation, you’ll see over 40 different platform combinations, including some exotic ones like plan9/amd64 and js/wasm.

Basic Cross-Compilation Commands

Let’s start with a simple Go program to demonstrate cross-compilation. Create a basic application that shows system information:

// main.go
package main

import (
    "fmt"
    "runtime"
    "time"
)

func main() {
    fmt.Printf("Hello from Go!\n")
    fmt.Printf("OS: %s\n", runtime.GOOS)
    fmt.Printf("Architecture: %s\n", runtime.GOARCH)
    fmt.Printf("Go Version: %s\n", runtime.Version())
    fmt.Printf("Build Time: %s\n", time.Now().Format(time.RFC3339))
}

Now, let’s build this for different platforms. The basic syntax for cross-compilation is:

GOOS=target_os GOARCH=target_arch go build -o output_name main.go

Here are practical examples for common platforms:

# Linux 64-bit (your current platform)
go build -o myapp-linux-amd64 main.go

# Windows 64-bit
GOOS=windows GOARCH=amd64 go build -o myapp-windows-amd64.exe main.go

# macOS Intel
GOOS=darwin GOARCH=amd64 go build -o myapp-darwin-amd64 main.go

# macOS Apple Silicon
GOOS=darwin GOARCH=arm64 go build -o myapp-darwin-arm64 main.go

# Linux ARM64 (Raspberry Pi, etc.)
GOOS=linux GOARCH=arm64 go build -o myapp-linux-arm64 main.go

# FreeBSD
GOOS=freebsd GOARCH=amd64 go build -o myapp-freebsd-amd64 main.go

You can verify the executables were built correctly by checking their file types:

file myapp-*

This will show output like:

myapp-linux-amd64: ELF 64-bit LSB executable, x86-64
myapp-windows-amd64.exe: PE32+ executable (console) x86-64
myapp-darwin-amd64: Mach-O 64-bit executable x86_64
myapp-darwin-arm64: Mach-O 64-bit executable arm64

Advanced Build Configurations and Flags

Beyond basic cross-compilation, Go offers several build flags that are crucial for production deployments. These flags affect binary size, performance, and debugging capabilities.

Here’s a comprehensive build command with optimization flags:

GOOS=linux GOARCH=amd64 go build \
  -ldflags="-w -s -X main.version=v1.0.0 -X main.buildDate=$(date -u +%Y-%m-%dT%H:%M:%SZ)" \
  -trimpath \
  -o myapp-linux-amd64 \
  main.go

Let’s break down these flags:

  • -ldflags=”-w -s”: Strips debugging information and symbol tables, significantly reducing binary size
  • -X main.version=v1.0.0: Sets string variables at compile time, useful for version information
  • -trimpath: Removes file system paths from the compiled executable, improving reproducibility
  • -race: Enables race detector (only for development, increases binary size)
  • -buildmode=pie: Creates position-independent executables for better security

To use the injected variables, modify your main.go:

package main

import (
    "fmt"
    "runtime"
)

var (
    version   = "dev"
    buildDate = "unknown"
)

func main() {
    fmt.Printf("Application Version: %s\n", version)
    fmt.Printf("Build Date: %s\n", buildDate)
    fmt.Printf("Go Version: %s\n", runtime.Version())
    fmt.Printf("OS/Arch: %s/%s\n", runtime.GOOS, runtime.GOARCH)
}

Automated Build Scripts and Makefiles

Manual cross-compilation becomes tedious when you need to build for multiple platforms regularly. Here’s a comprehensive bash script that automates the entire process:

#!/bin/bash
# build.sh

APP_NAME="myapp"
VERSION=${VERSION:-"dev"}
BUILD_DATE=$(date -u +%Y-%m-%dT%H:%M:%SZ)
GIT_COMMIT=$(git rev-parse --short HEAD 2>/dev/null || echo "unknown")

# Define platforms
PLATFORMS=(
    "linux/amd64"
    "linux/arm64"
    "darwin/amd64"
    "darwin/arm64"
    "windows/amd64"
    "freebsd/amd64"
)

# Build flags
LDFLAGS="-w -s -X main.version=${VERSION} -X main.buildDate=${BUILD_DATE} -X main.gitCommit=${GIT_COMMIT}"

echo "Building ${APP_NAME} version ${VERSION}..."
echo "Build date: ${BUILD_DATE}"
echo "Git commit: ${GIT_COMMIT}"
echo ""

# Create dist directory
mkdir -p dist
rm -rf dist/*

for platform in "${PLATFORMS[@]}"; do
    IFS='/' read -r GOOS GOARCH <<< "$platform"
    
    output_name="${APP_NAME}-${GOOS}-${GOARCH}"
    if [ "$GOOS" = "windows" ]; then
        output_name="${output_name}.exe"
    fi
    
    echo "Building for ${GOOS}/${GOARCH}..."
    
    GOOS=$GOOS GOARCH=$GOARCH go build \
        -ldflags="$LDFLAGS" \
        -trimpath \
        -o "dist/${output_name}" \
        .
    
    if [ $? -eq 0 ]; then
        echo "βœ“ Successfully built dist/${output_name}"
        
        # Get file size
        if command -v du >/dev/null 2>&1; then
            size=$(du -h "dist/${output_name}" | cut -f1)
            echo "  Size: ${size}"
        fi
    else
        echo "βœ— Failed to build for ${GOOS}/${GOARCH}"
        exit 1
    fi
    echo ""
done

echo "Build complete! Binaries are in the dist/ directory."
ls -la dist/

Make the script executable and run it:

chmod +x build.sh
./build.sh

For teams preferring Makefiles, here’s a comprehensive version:

# Makefile
APP_NAME := myapp
VERSION := $(shell git describe --tags --always --dirty 2>/dev/null || echo "dev")
BUILD_DATE := $(shell date -u +%Y-%m-%dT%H:%M:%SZ)
GIT_COMMIT := $(shell git rev-parse --short HEAD 2>/dev/null || echo "unknown")

LDFLAGS := -w -s -X main.version=$(VERSION) -X main.buildDate=$(BUILD_DATE) -X main.gitCommit=$(GIT_COMMIT)
PLATFORMS := linux/amd64 linux/arm64 darwin/amd64 darwin/arm64 windows/amd64 freebsd/amd64

.PHONY: all clean build-all $(PLATFORMS)

all: clean build-all

clean:
	rm -rf dist/

build-all: $(PLATFORMS)

$(PLATFORMS):
	$(eval GOOS := $(word 1,$(subst /, ,$@)))
	$(eval GOARCH := $(word 2,$(subst /, ,$@)))
	$(eval OUTPUT := dist/$(APP_NAME)-$(GOOS)-$(GOARCH)$(if $(filter windows,$(GOOS)),.exe))
	@mkdir -p dist
	@echo "Building for $(GOOS)/$(GOARCH)..."
	GOOS=$(GOOS) GOARCH=$(GOARCH) go build -ldflags="$(LDFLAGS)" -trimpath -o $(OUTPUT) .
	@echo "βœ“ Built $(OUTPUT)"

install:
	go install -ldflags="$(LDFLAGS)" -trimpath .

dev:
	go run -ldflags="$(LDFLAGS)" .

test:
	go test -v ./...

fmt:
	go fmt ./...

vet:
	go vet ./...

Use the Makefile with these commands:

make all           # Build for all platforms
make linux/amd64   # Build for specific platform
make clean         # Clean dist directory
make dev           # Run in development mode

Handling CGO and Native Dependencies

Cross-compilation becomes significantly more complex when your Go application uses CGO or depends on native C libraries. By default, CGO is disabled during cross-compilation, which is usually what you want for pure Go applications.

However, some scenarios require CGO:

  • SQLite database drivers (github.com/mattn/go-sqlite3)
  • Image processing libraries
  • Cryptographic libraries with C implementations
  • System-specific APIs

Here’s how to handle CGO cross-compilation. First, let’s look at a program that uses SQLite:

// main.go with SQLite dependency
package main

import (
    "database/sql"
    "fmt"
    "log"
    
    _ "github.com/mattn/go-sqlite3"
)

func main() {
    db, err := sql.Open("sqlite3", "./test.db")
    if err != nil {
        log.Fatal(err)
    }
    defer db.Close()
    
    fmt.Println("SQLite database connected successfully!")
}

To cross-compile with CGO, you need cross-compilation toolchains. Install them on Ubuntu 24:

# For Windows cross-compilation
sudo apt-get update
sudo apt-get install gcc-mingw-w64

# For ARM64 cross-compilation
sudo apt-get install gcc-aarch64-linux-gnu

# For 32-bit ARM
sudo apt-get install gcc-arm-linux-gnueabihf

Now you can cross-compile with CGO enabled:

# Windows with CGO
CGO_ENABLED=1 GOOS=windows GOARCH=amd64 CC=x86_64-w64-mingw32-gcc go build -o myapp-windows.exe main.go

# Linux ARM64 with CGO
CGO_ENABLED=1 GOOS=linux GOARCH=arm64 CC=aarch64-linux-gnu-gcc go build -o myapp-linux-arm64 main.go

# Check if CGO is being used
go list -f '{{.CgoFiles}}' .

For applications that optionally use CGO, you can provide build tags to create CGO-free versions:

// database.go
//go:build !nocgo
// +build !nocgo

package main

import _ "github.com/mattn/go-sqlite3"

const driver = "sqlite3"
// database_nocgo.go
//go:build nocgo
// +build nocgo

package main

const driver = "sqlite3" // This would actually use a pure Go SQLite implementation

Build with the nocgo tag for easier cross-compilation:

GOOS=windows GOARCH=amd64 go build -tags nocgo -o myapp-windows.exe main.go

Real-World Use Cases and Examples

Let’s explore some practical scenarios where cross-compilation proves invaluable. These examples demonstrate real applications you might deploy on VPS or dedicated servers.

Web Service Deployment

Here’s a complete web service that needs to run on different server architectures:

// webserver.go
package main

import (
    "encoding/json"
    "fmt"
    "log"
    "net/http"
    "runtime"
    "time"
)

type SystemInfo struct {
    OS           string    `json:"os"`
    Architecture string    `json:"architecture"`
    GoVersion    string    `json:"go_version"`
    NumCPU       int       `json:"num_cpu"`
    Timestamp    time.Time `json:"timestamp"`
    Version      string    `json:"version"`
}

var (
    version   = "dev"
    buildDate = "unknown"
    gitCommit = "unknown"
)

func systemInfoHandler(w http.ResponseWriter, r *http.Request) {
    info := SystemInfo{
        OS:           runtime.GOOS,
        Architecture: runtime.GOARCH,
        GoVersion:    runtime.Version(),
        NumCPU:       runtime.NumCPU(),
        Timestamp:    time.Now(),
        Version:      version,
    }
    
    w.Header().Set("Content-Type", "application/json")
    json.NewEncoder(w).Encode(info)
}

func healthHandler(w http.ResponseWriter, r *http.Request) {
    w.WriteHeader(http.StatusOK)
    fmt.Fprintf(w, "OK - %s", version)
}

func main() {
    http.HandleFunc("/info", systemInfoHandler)
    http.HandleFunc("/health", healthHandler)
    
    port := ":8080"
    fmt.Printf("Server starting on port %s\n", port)
    fmt.Printf("Version: %s, Build: %s, Commit: %s\n", version, buildDate, gitCommit)
    
    log.Fatal(http.ListenAndServe(port, nil))
}

Build this for different server architectures:

# x86_64 servers (most common)
GOOS=linux GOARCH=amd64 go build -ldflags="-w -s -X main.version=v1.0.0" -o webserver-linux-amd64 webserver.go

# ARM64 servers (AWS Graviton, etc.)
GOOS=linux GOARCH=arm64 go build -ldflags="-w -s -X main.version=v1.0.0" -o webserver-linux-arm64 webserver.go

# FreeBSD servers
GOOS=freebsd GOARCH=amd64 go build -ldflags="-w -s -X main.version=v1.0.0" -o webserver-freebsd-amd64 webserver.go

CLI Tool for Multiple Platforms

Command-line tools often need to run on developers’ local machines across different operating systems:

// deploy-tool.go
package main

import (
    "flag"
    "fmt"
    "log"
    "os"
    "os/exec"
    "runtime"
)

var (
    target  = flag.String("target", "", "Deployment target (staging/production)")
    version = flag.String("version", "", "Version to deploy")
    dryRun  = flag.Bool("dry-run", false, "Show what would be deployed without actually deploying")
)

func main() {
    flag.Parse()
    
    if *target == "" {
        fmt.Fprintf(os.Stderr, "Error: -target is required\n")
        flag.Usage()
        os.Exit(1)
    }
    
    fmt.Printf("Deploy Tool v1.0.0 (%s/%s)\n", runtime.GOOS, runtime.GOARCH)
    fmt.Printf("Target: %s\n", *target)
    fmt.Printf("Version: %s\n", *version)
    fmt.Printf("Dry run: %t\n", *dryRun)
    
    // Platform-specific deployment logic
    switch runtime.GOOS {
    case "windows":
        deployWindows(*target, *version, *dryRun)
    case "darwin":
        deployUnix(*target, *version, *dryRun)
    case "linux":
        deployUnix(*target, *version, *dryRun)
    default:
        log.Fatalf("Unsupported platform: %s", runtime.GOOS)
    }
}

func deployWindows(target, version string, dryRun bool) {
    fmt.Println("Using Windows deployment strategy...")
    if !dryRun {
        cmd := exec.Command("powershell", "-Command", "Write-Host 'Deploying on Windows'")
        cmd.Run()
    }
}

func deployUnix(target, version string, dryRun bool) {
    fmt.Println("Using Unix deployment strategy...")
    if !dryRun {
        cmd := exec.Command("sh", "-c", "echo 'Deploying on Unix-like system'")
        cmd.Run()
    }
}

Performance Comparison and Binary Analysis

Different compilation targets can produce binaries with varying performance characteristics and sizes. Let’s analyze and compare them:

// benchmark.go
package main

import (
    "crypto/sha256"
    "fmt"
    "math/rand"
    "runtime"
    "time"
)

func cpuIntensiveTask(iterations int) time.Duration {
    start := time.Now()
    
    for i := 0; i < iterations; i++ {
        data := make([]byte, 1024)
        rand.Read(data)
        sha256.Sum256(data)
    }
    
    return time.Since(start)
}

func main() {
    fmt.Printf("Platform: %s/%s\n", runtime.GOOS, runtime.GOARCH)
    fmt.Printf("Go Version: %s\n", runtime.Version())
    fmt.Printf("CPU Count: %d\n", runtime.NumCPU())
    
    iterations := 10000
    duration := cpuIntensiveTask(iterations)
    
    fmt.Printf("Completed %d iterations in %v\n", iterations, duration)
    fmt.Printf("Average per iteration: %v\n", duration/time.Duration(iterations))
}

Build and analyze binary sizes:

#!/bin/bash
# analyze.sh

echo "Building and analyzing binaries..."

PLATFORMS=("linux/amd64" "linux/arm64" "darwin/amd64" "darwin/arm64" "windows/amd64")

for platform in "${PLATFORMS[@]}"; do
    IFS='/' read -r GOOS GOARCH <<< "$platform"
    
    output="benchmark-${GOOS}-${GOARCH}"
    if [ "$GOOS" = "windows" ]; then
        output="${output}.exe"
    fi
    
    echo "Building for $GOOS/$GOARCH..."
    GOOS=$GOOS GOARCH=$GOARCH go build -o "$output" benchmark.go
    
    if [ -f "$output" ]; then
        size=$(ls -lh "$output" | awk '{print $5}')
        echo "Binary size: $size"
        
        # Strip and compare (Linux only)
        if [ "$GOOS" = "linux" ] && command -v strip >/dev/null; then
            cp "$output" "${output}.stripped"
            strip "${output}.stripped"
            stripped_size=$(ls -lh "${output}.stripped" | awk '{print $5}')
            echo "Stripped size: $stripped_size"
            rm "${output}.stripped"
        fi
    fi
    echo ""
done

Typical results show interesting patterns:

Platform Binary Size Relative Performance Notes
linux/amd64 ~6.8MB Baseline (100%) Most optimized, largest ecosystem
linux/arm64 ~6.5MB 95-105% Excellent on modern ARM processors
darwin/amd64 ~7.2MB 98-102% Similar performance to Linux
darwin/arm64 ~6.8MB 110-120% Excellent performance on M1/M2
windows/amd64 ~7.0MB 90-95% Slightly larger due to Windows APIs

Common Issues and Troubleshooting

Cross-compilation isn't always smooth sailing. Here are the most common issues and their solutions:

Issue 1: CGO Dependencies

Error message:

package github.com/mattn/go-sqlite3: build constraints exclude all Go files

Solution: Either enable CGO with proper cross-compilation toolchain or use pure Go alternatives:

# Enable CGO (requires cross-compiler)
CGO_ENABLED=1 GOOS=windows GOARCH=amd64 CC=x86_64-w64-mingw32-gcc go build

# Or use pure Go alternatives
go mod edit -replace github.com/mattn/go-sqlite3=modernc.org/sqlite@latest

Issue 2: Missing Platform Support

Some third-party packages don't support all platforms. Create platform-specific files:

// feature_linux.go
//go:build linux
// +build linux

package main

func platformSpecificFeature() {
    // Linux-specific implementation
}
// feature_windows.go
//go:build windows
// +build windows

package main

func platformSpecificFeature() {
    // Windows-specific implementation
}

Issue 3: Import Path Issues

When using modules, ensure your go.mod is correctly configured:

go mod init your-project
go mod tidy
go mod verify

Issue 4: Environment Variable Conflicts

Sometimes existing environment variables interfere. Use this wrapper script:

#!/bin/bash
# clean-build.sh

# Clear potentially conflicting variables
unset GOOS GOARCH CC CXX AR

# Set explicitly for each build
export GOOS=linux
export GOARCH=amd64
export CGO_ENABLED=0

go build -v "$@"

Docker Integration for Consistent Builds

For ultimate consistency across development environments, use Docker for your cross-compilation builds:

# Dockerfile.build
FROM golang:1.21-alpine AS builder

# Install necessary packages for CGO cross-compilation
RUN apk add --no-cache git ca-certificates tzdata gcc musl-dev

# Install cross-compilation tools
RUN apk add --no-cache gcc-mingw-w64

WORKDIR /app
COPY go.mod go.sum ./
RUN go mod download

COPY . .

# Build script that runs inside container
COPY build-in-docker.sh .
RUN chmod +x build-in-docker.sh
RUN ./build-in-docker.sh

FROM scratch AS export
COPY --from=builder /app/dist/* /
#!/bin/bash
# build-in-docker.sh

PLATFORMS=("linux/amd64" "windows/amd64" "darwin/amd64")
mkdir -p dist

for platform in "${PLATFORMS[@]}"; do
    IFS='/' read -r GOOS GOARCH <<< "$platform"
    
    output="dist/app-${GOOS}-${GOARCH}"
    if [ "$GOOS" = "windows" ]; then
        output="${output}.exe"
        export CC=x86_64-w64-mingw32-gcc
        export CGO_ENABLED=1
    else
        export CGO_ENABLED=0
    fi
    
    echo "Building for ${GOOS}/${GOARCH}..."
    GOOS=$GOOS GOARCH=$GOARCH go build -ldflags="-w -s" -o "$output" .
done

Build using Docker:

docker build --target export --output dist .

CI/CD Pipeline Integration

Integrate cross-compilation into your GitHub Actions workflow:

# .github/workflows/build.yml
name: Cross-Platform Build

on:
  push:
    branches: [ main ]
  pull_request:
    branches: [ main ]
  release:
    types: [ created ]

jobs:
  build:
    runs-on: ubuntu-24.04
    strategy:
      matrix:
        goos: [linux, windows, darwin, freebsd]
        goarch: [amd64, arm64]
        exclude:
          - goos: windows
            goarch: arm64
          - goos: freebsd
            goarch: arm64

    steps:
    - uses: actions/checkout@v4
    
    - name: Set up Go
      uses: actions/setup-go@v4
      with:
        go-version: '1.21'
    
    - name: Install dependencies
      if: matrix.goos == 'windows'
      run: |
        sudo apt-get update
        sudo apt-get install -y gcc-mingw-w64
    
    - name: Build
      env:
        GOOS: ${{ matrix.goos }}
        GOARCH: ${{ matrix.goarch }}
        CGO_ENABLED: 0
      run: |
        output="myapp-${{ matrix.goos }}-${{ matrix.goarch }}"
        if [ "${{ matrix.goos }}" = "windows" ]; then
          output="${output}.exe"
        fi
        
        go build -ldflags="-w -s -X main.version=${GITHUB_REF#refs/tags/}" -o "$output" .
        
        # Compress for release
        if [ "${{ matrix.goos }}" = "windows" ]; then
          zip "${output%.exe}.zip" "$output"
        else
          tar -czf "${output}.tar.gz" "$output"
        fi
    
    - name: Upload artifacts
      uses: actions/upload-artifact@v3
      with:
        name: binaries-${{ matrix.goos }}-${{ matrix.goarch }}
        path: |
          *.tar.gz
          *.zip
    
    - name: Upload to release
      if: github.event_name == 'release'
      uses: actions/upload-release-asset@v1
      env:
        GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
      with:
        upload_url: ${{ github.event.release.upload_url }}
        asset_path: myapp-${{ matrix.goos }}-${{ matrix.goarch }}*
        asset_name: myapp-${{ matrix.goos }}-${{ matrix.goarch }}
        asset_content_type: application/octet-stream

Best Practices and Security Considerations

When building production applications for multiple platforms, follow these essential practices:

Reproducible Builds

Ensure your builds are reproducible by controlling all build inputs:

# Set consistent build environment
export SOURCE_DATE_EPOCH=$(git log -1 --format=%ct)
export CGO_ENABLED=0
export GOFLAGS="-trimpath -mod=readonly"

# Use specific Go version
go version | grep "go1.21.3" || (echo "Wrong Go version" && exit 1)

# Verify dependencies
go mod verify

Security Hardening

Apply security best practices to your cross-compiled binaries:

# Build with security flags
GOOS=linux GOARCH=amd64 go build \
  -buildmode=pie \
  -ldflags="-w -s -linkmode=external -extldflags=-static" \
  -a -installsuffix cgo \
  -o secure-app \
  main.go

# For additional security on Linux
GOOS=linux GOARCH=amd64 go build \
  -ldflags="-w -s -linkmode=external -extldflags='-static-pie'" \
  -buildmode=pie \
  -o secure-app \
  main.go

Performance Optimization

Optimize your builds for different deployment scenarios:

# For maximum performance (larger binary)
go build -ldflags="-w -s" -gcflags="-l=4" -o fast-app main.go

# For minimum size (may sacrifice some performance)
go build -ldflags="-w -s" -gcflags="-l=0" -o small-app main.go

# For debugging in production
go build -ldflags="-X main.debug=true" -o debug-app main.go

Cross-compilation in Go transforms the way you deploy applications across different platforms and architectures. By mastering these techniques, you can efficiently build and distribute your Go applications to any target environment, whether you're deploying to cloud servers, edge devices, or developer workstations. The combination of Go's built-in cross-compilation support, proper build automation, and understanding of platform-specific considerations makes it possible to maintain a single codebase while serving diverse deployment requirements. Remember to test your cross-compiled binaries on their target platforms whenever possible, and consider using containerization for consistent build environments across your development team.



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